Archive for April, 2009

i love social networking but c’mon…

29th April 2009 by niko

share this...and this...and this

share this...and this...and this

i love social networking. believe me, i really do. i believe that social networks and social media marketing play a very important role in today’s completely wired (and/or wireless) world. but looking at the image above - which i must admit i don’t remember what website i took the screen shot from - it seems that we’re getting to the point of ridiculousness. when i came across this, i seriously could not believe the amount of icons on that page.

i understand that a couple of them may be foreign (ie, not USA) sites (segnalo.com - yes, netvouz.com - no), but my question is where do we draw the line? i’m all for free market economies and building a better mousetrap (or social network in this case), but over 6 social bookmarking sites on the same links page? do we really need backflip, link-a-gogo, spurl and yardbarker? c’mon, yardbarker?

am i the only one who feels like this? oh yeah, and don’t forget to post, re-post, share and link to this article…

The 50 states in photos

22nd April 2009 by Heather

This is such a cool project that has the goal of representing all 50 states through photography… the website for The 50 States Project says it best:

The 50 States Project has brought together 50 photographers from across the USA.

Each photographer lives in one of the 50 States and during the year long project each photographer will represent the State where they live. Every two months each photographer will be sent an assignment by e-mail, they then have two months to produce one image in response. The images must represent both their style and the State in which they live.

The first assignment, (”People”), was sent on 2nd January 2009. The second, (”Habitat”), was sent on 1st March 2009. The remaining 4 assignments will be announced on 1st May, 1st July, 1st September and 1st November 2009 respectively.

By the end of the project there will be 300 images which hopefully represent the talent of the photographers involved and have something to say about the USA today.

Check out the photos from the first assignment (”People”), here.

Art in video games

21st April 2009 by Dimitri

Videogames have been around for over 30 years and its popularity has been steadily growing.  Most old-school gamers are in their early to mid 30’s and with the daily grind of life, stress, work and busy schedules, art in games has been evolving into a more tranquil and relaxation medium. People play games to escape from daily stress and as a means of entertainment, just like our favorite movies.  Not surprisingly, video games within the past  10 years have had a maturing audience  that crave a relaxed entertaining experience as opposed to blood and gore infused violence.

True, video games have grown in violence - with advancements in graphical technology, blood never looked so real; BUT they have also grown artistically as well. These graphic engines have plenty more to show off.

Here are some video games (in no particular order) that show off some of the artistic imaginations, original concepts with great execution both visually, musically and story telling from the design teams:

Cloud cloud2

Cloud (pc): made by a indie game company. Inspiration for this game came from dreams, clouds, flying above land and as well as exploration. You collect white clouds to rid the skies of pollutants and rain from the muggy dark clouds.

ico ico2

Ico (ps2): one of the 1st games to take a chance towards artistic greatness. You play a young boy that has been banished in a castle for having horns. You then find a girl trapped in a cage at the tip of the castle. The premise is simple, try to escape the castle while escorting the young girl through the puzzles of the enormous castle.  On the way you must climb walls, pull levers and make ‘waypoints’ for the girl to follow; leave the young girl too far behind and the shadows come out and try to take her away which you then need to fend off.  You can call to her and she follows; holding her hand you guide her through the castle.

flower flower2

Flower (ps3): in this recent ps3 game you play as wind. Yes, wind. Collecting flower pedals while you sore through the games magnificent landscape. There are no button pushing just tilting of the controller simulating movement and speed. You explore nights and days with weather effects. Each blade of grass is individually rendered as you literately fly like the wind. The goal to enrich and bring life back to the land that has been corrupt by factories and plants, by collecting as many flower pedals through the levels landscape.

braid braid2

Braid (xbox360): puzzles that use time travel and manipulating the world around you (by slowing, rewinding, fast forwarding and freezing time) to get further. All in a poetic story with a great classical music score that changes with the speed of time.

shadow of colossus shadow21

Shadow of the Colossus (ps2): You play a young boy on a horse, traveling great landscapes in search of enormous skyscraper size giants. You find these giants by holding a sword up and following the light trail to the giant’s place of habitat.  Once you find one of the many giants you then must climb on to its ankles and climb up to its head in search of its weak spot. You are only equipped with bow and arrow and a sword alongside with your trusty horse. Your objective, destroy the giants to release a spell to awaken a deceased girl.  Giants vary from underwater serpents to flying dragons, and are always a spectacle to see.

rez rez2

Rez (ps2, xbox360): Visually this looks like Tron , speeding through glowing wireframes of colors. You (a digital lifeform that evolves to human spirit) are flying through a computers mainframe fighting off viruses that look like digitized organisms with highly creative boss battles. The music relies on your actions which is in sync with every ‘virus’ you shoot and adds to the musical scores great electronic/tech beat. Trippy indeed.

Welcome to the new digital paintbrush.

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